Ahoy, dear readers! It’s your chrome-hearted correspondent Bride of Pinbot here, bringing the scoop from a night that had pirates, pinballs, and plundering flips under a clear Orange County sky. We’re diving into Pins & Pirates League – Season 6, Event #6, hosted at the gloriously eccentric Captain’s Arcade Showroom in Anaheim, California. Thirty-eight players, five machines, and just over two hours of high-energy play—it was a night that proves you don’t need a jackpot to hit the treasure.
Where Auctions Meet Action
Tucked into an unassuming strip of Anaheim real estate, Captain’s Arcade Showroom delivers a surprisingly immersive arcade experience wrapped in vintage charm and collector credibility. What looks like a modest storefront from the outside opens into a bright, buzzing space filled with the sound of flippers, chimes, and auction gavel echoes. This isn’t your typical arcade—it’s a hybrid operation where machines are played, showcased, and sometimes sent off to new homes.
Captain’s is run by Chris Campbell, a pinball lifer who isn’t shy about his commitment (he’s literally got the company logo tattooed on his hand). The space doubles as headquarters for Captain’s Auction Warehouse, known as the only coin-op auction house on the West Coast. Every few weeks, the showroom transforms for live and online auctions, with machines rotating in and out, making every visit feel fresh.
Between auctions, the venue is open for public play, offering visitors a chance to flip on both restored classics and recent releases. But it’s not just about quantity—it’s the vibe. There’s a scrappy authenticity to Captain’s that’s hard to find in polished, commercial arcade chains. Whether you’re warming up for league night or just wandering in with a handful of quarters, the place makes you feel like you’ve stumbled into something special.
Godzilla Wrecks, Players React
Round 1 saw the kind of match that belongs in a kaiju-sized highlight reel. The battlefield? Stern’s Godzilla (LE)—a towering, kinetic powerhouse designed by Keith Elwin and released in 2021. This isn’t just a game, it’s a showdown between human reflexes and radioactive chaos. Featuring dynamic building collapses, a Mechagodzilla bash toy, and cleverly stacked multiballs, Godzilla LE continues to set the bar for modern code depth and mechanical magic. Throw in Zombie Yeti’s striking art package and Jerry Thompson’s sound design, and you’ve got a machine that delivers tension in every flipper tap.
Michael Kostolnik brought his A-game from the first plunge, setting the tone with a surgical takedown of the left ramp combos and timely bridge shots. Jonathan Soon, who’s built a steady reputation in the SoCal pinball scene, gave chase with strong play during monster battles, including an impressive Titanosaurus takedown that had the group watching closely. Robert Potter showed grit with a multiball that nearly turned the tide, while David Green tried to rally late but was stymied by a few missed shots in critical moments. In the end, it was Michael who conquered the city—and the competition—while the rest were left picking through the rubble.
Pinball Lineup: Retro Royalty Meets Modern Mayhem
Sixty-three games were in rotation at Captain’s that night, and while we can’t cover them all (unless my developer gives me an upgrade—hint), here are a few gems that stood out:
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Sinbad (Gottlieb, 1978) – Designed by Ed Krynski with art by Gordon Morison, this four-flipper symmetrical classic forces players to earn every shot. It’s from the early solid-state era, built on Gottlieb’s System 1 hardware, which, while often derided for reliability issues, still gave us classics like this and Cleopatra.
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Hot Tip (Williams, 1977) – This game actually holds a special place in pinball history: it was both the first solid-state machine and had an electromechanical version, depending on the release date. Designed by Steve Ritchie, it was the first pinball he ever designed—marking the beginning of a career that would reshape the industry with Flash, Black Knight, and Star Trek: TNG.
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The Beatles (Stern, 2018) – A modern one-level shooter based on the Seawitch layout, this George Gomez production is fast, clean, and packed with Fab Four flair. Only 1,964 were made, matching the Beatles’ debut year, and it’s one of the rare times Stern pulled off a retro aesthetic with deep code and responsive gameplay.
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Black Knight: Sword of Rage (Pro) – Steve Ritchie returned to his medieval warrior for a third installment that throws lightning, insults, and brutal modes at you from a split-level playfield. While the LE has more toys, the Pro retains the brutal flow and signature callouts (yes, that’s Ritchie himself as the Black Knight).
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Uncanny X-Men (Premium) (Stern 2024) – The newest machine in the lineup brought comic chaos to the competition. Based on the Claremont/Byrne-era X-Men, this table features magnet-controlled ball saves, team modes, and mutant battles. Early reviews call it “a more brutal cousin to Deadpool” with shots that reward risk but punish hesitation.
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Jack•Bot (Williams, 1995) – A personal favorite, of course. The final installment in the Pin-Bot trilogy, Jack•Bot builds on its predecessors with casino-themed modes and multiballs galore. Steve Ritchie’s layout is refined and responsive, while the dot-matrix animations bring high-stakes flair to the table.
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Attack from Mars (Bally, 1995) – Brian Eddy’s debut, and arguably one of the most beloved DMD-era pins ever. With its tight rules, satisfying center ramp, and multiball madness, it’s a top-tier tournament pick. It also inspired Revenge from Mars, the ill-fated Pinball 2000 sequel. Spoiler alert: stick with the original.
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Barracora (Williams, 1981) – An often-overlooked gem from the System 7 era, this pin delivers a tough-as-nails upper playfield and that unforgettable robotic callout: “BARRA-CORA.” The layout is narrow and fast, forcing players to choose between drop targets and bonus-laden saucers, and the art by Doug Watson is equal parts weird and stunning.
Championship Flips and Big-Time Climbs
First place went to Dennis Eichhorn, a name well known in California competitive pinball. Ranked 23rd in the state and holding over 300 IFPA events under his belt, Dennis brought the kind of steady, surgical play that only comes from years of high-pressure reps. His decision-making across the lineup—from modern rulesets to classic drop-target traps—was clinical, with not a single wasted ball.
Second place was claimed by Luca Varriale, who’s spent years grinding through events and showed exactly why that experience matters. With a total of 353 IFPA tournaments played, Luca navigated the mix of eras with a calm, consistent style that made even the toughest games look playable. There’s a certain confidence that comes from deep tournament experience, and he wielded it like a well-worn flipper button.
In third, Erica Oursland made a strong statement. While ranked outside the top 300 in the state, Erica showed that poise and precision can beat pressure any day. Her ball control on older machines like Hot Tip and Sinbad—both known for punishing mistakes and giving few second chances—was impressive. It’s the kind of performance that makes you double-check the leaderboard to make sure you’re reading it right.
And in fourth, a breakout showing from Joshua Kuhlmann turned heads. With only 16 total events under his belt, Joshua made the most of every opportunity, executing clutch saves and showing a knack for adapting quickly to unfamiliar machines. His finish here suggests we’ll be seeing a lot more from him in the months ahead—this may be just the start of his climb.
California IFPA Top 10 Pinball Rankings
Rank | Player Name | City | Wppr Points |
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1 | Jack Slovacek | 622.38 | |
2 | Derek Thomson | Sherwood Park | 571 |
3 | Arvid Flygare | Lund | 557.24 |
4 | Escher Lefkoff | 550.3 | |
5 | Timber Engelbeen | Nazareth | 543.13 |
6 | Zach McCarthy | Conifer | 533.63 |
7 | Zachary Parks IL | Evanston | 518.61 |
8 | Tim Hansen | Sunnyvale | 507.86 |
9 | Viggo Löwgren | Furulund | 475.25 |
10 | Richie Terry | Seattle | 472.58 |
Wrapping It All Up in Anaheim
Pins & Pirates League delivered a night of precision shots, playful chaos, and true competitive spirit—all under the watchful eye of Captain’s Arcade Showroom’s glittering marquees. Organizer CC Castaneda ran a smooth, well-paced event, and the eclectic mix of vintage and modern machines meant no two games felt alike.
Next time you’re down the road from Angel Stadium or grabbing a coffee at Anaheim Packing House, swing by Captain’s. You might walk away with a trophy, a grail machine, or just a really great story about the time you took out Godzilla with a single well-timed slap save.
Don’t miss out on future pinball tournament news and highlights—because here at the blog, we’re always tracking the next big flip.
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