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Crazy Race

Crazy Race pinball machine (1978)

Release Date:

January 1978

Crazy Race Gameplay & History

Crazy Race, a solid-state offering from the Spanish manufacturer Recel, captures the high-octane aesthetic of vintage auto racing in a compact, four-player package. Steering away from the cluttered playfields of later decades, Recel focuses on a tight, precision-based layout that demands rhythm and accuracy. The machine utilizes a standard two-flipper configuration, forcing the player to master the geometry of the three slingshots and two pop bumpers to keep the ball in play as it bounces through the high-speed traffic of the lower playfield.

The mechanical heart of the game revolves around its diverse target array, which tasks the player with navigating a variety of obstacles to simulate the tension of the track. A trio of standup targets and a set of three-bank drop targets act as the primary checkpoints, while the inclusion of a spinning target adds a frantic, unpredictable element to the scoring—reminiscent of the chaotic nature of a real-world grand prix. A well-placed kick-out hole serves as the game’s primary recovery and bonus-collecting feature, requiring a steady hand to hit when the pressure of a four-player session mounts.

For those looking to dominate the leaderboards on this classic, the key lies in prioritizing the drop target bank early in the ball. Because the layout is relatively open, players should avoid “panic flipping” at the pop bumpers; instead, use the slingshots to feed controlled shots toward the spinning target to maximize point accumulation before chasing the more difficult standup targets. It is a no-frills, competitive machine that rewards consistent aim over complex rulesets, making it a quintessential piece for collectors who appreciate the raw, mechanical spirit of early solid-state gaming.

Where to play Crazy Race

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