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Storm

Storm pinball machine (1979)

Release Date:

January 1979

Storm Gameplay & History

Storm, a solid-state release from the Spanish manufacturer Segasa, stands as a gritty, fantasy-themed challenge that rewards precision over chaos. Despite its straightforward aesthetic, the playfield is a deceptively tactical landscape dominated by a massive five-bank of drop targets on the left and a series of numerical objectives that demand careful nudging. The game focuses on building multipliers through structured completion, forcing players to prioritize specific targets to maximize their scoring potential—specifically by aiming to complete the one-through-four sequence to unlock a 3x bonus.

The mechanical layout prioritizes repeatable loops and high-risk, high-reward shots. Masterful players can exploit the upper loop for massive points once the spinner is activated, provided they have the timing to keep the ball in motion. For those seeking a more calculated approach, the five-bank of drop targets offers a surprisingly safe path to victory; by backhanding these targets, you can secure a consistent return feed to your flippers, allowing you to settle the ball and set up your next strike. Once that bank is cleared, the right saucer becomes a high-value target that can be farmed repeatedly for steady point gains.

Success in Storm is often determined before the ball even leaves the plunger. A soft plunge is frequently the optimal opening, positioning the ball to start chipping away at that left bank immediately. For those with a steady hand, the upper right flipper serves as a surgical tool, capable of clearing multiple targets in a single, efficient swipe. Because the game lacks lane change mechanics, you are forced to rely on physical nudging to hit the “4” target and maximize your multipliers, making this a quintessential “player’s game” where physical interaction with the cabinet is just as important as your aim.

Where to play Storm

No Locations found for this Pinball