Sexy Girl, produced by Arkon as a conversion kit, represents the niche era of solid-state adult-themed arcade machines that leaned heavily into the “conversion” market. Featuring art by Michele “Mike” Martinelli, the playfield layout is a straightforward, classic design built around a five-bank drop target setup, three pop bumpers, and a pair of flippers. It’s a machine designed for the operator looking to refresh an aging cabinet with a provocative aesthetic, offering a standard four-player alphanumeric experience that prioritizes high-score chasing through a distinct bonus-focused ruleset.
The gameplay centers on tactical point accumulation rather than deep mission modes. A key feature of the playfield is the upper-left kickback lane, which serves as a vital safety net for wayward shots. Players should prioritize the top lanes and the central standup target to collect keys; successfully gathering these not only boosts the bonus multiplier but also illuminates the grotto for a significant 25k point reward.
For those looking to dominate the leaderboards, the “super bonus” is the secret to success. The machine allows players to carry over a base of 20k points into subsequent balls, provided the bonus is built sufficiently during the first ball. Because of this, the opening ball is critical—aggressive play in the early stages pays dividends for the remainder of the session. While it lacks the complex toys of modern pins, Sexy Girl remains a relic of a time when operators could easily swap out themes to keep their floor feeling fresh.

