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Back to the Future

Back to the Future pinball machine (1990)

Release Date:

June 1990

Back to the Future Gameplay & History

Where we’re going, we don’t need roads — Data East’s 1990 Back to the Future channels the time-travel trilogy into a four-player built around the DeLorean and its dash for 88 miles per hour. Designed by Ed Cebula and Joe Kaminkow with Paul Faris art and a Brian Schmidt score, this confirmed run of 3,000 features a three-ball multiball with a Twin Jackpots feature and a satisfying ramp-and-lock structure that ties right into the flux-capacitor fantasy.

The strategy is clean and thematic. Complete the DMC drop targets to light the locks on the upper-left up-kicker, stash three balls for multiball, then shoot DMC to light the jackpot and the ramps to collect. Successful ramp shots add letters to DELOREAN on the back panel, and when you complete it, you’ve got twelve seconds to hammer the left ramp repeatedly for millions — a thrilling time-pressure dash that’s the signature thrill of the machine. The skill shot rewards shooting the left ramp after plunging for a lit value, whether a hundred thousand, a double score, or an extra ball, giving you a meaningful choice right from the launch. It’s a tidy, accessible ruleset that captures the urgency of the film’s race against the clock.

Back to the Future is exactly the kind of approachable, theme-forward licensed machine Data East did so well at the dawn of the 1990s — quick to understand, fun to chase, and built around a couple of genuinely exciting sequences. Spell DELOREAN, beat that twelve-second clock, lock your balls, and ride the Twin Jackpots. Whether you’re a casual player or a tournament regular, this time machine delivers a great ride. Just don’t forget to hit 88 — heavy, I know, but the points are worth it.

Where to play Back to the Future

7622 Lisa Ln, Middleton, WI 53562
Total Pinballs: 33