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Black Knight

Black Knight pinball machine (1980)

Release Date:

January 1980

Black Knight Gameplay & History

Williams’ Black Knight, released in 1980, is a foundational machine in pinball history — the table that introduced the multi-level playfield and the patented Magna-Save, both from a young Steve Ritchie who would become the most celebrated designer in the game. Its sneering, talking Black Knight (voiced by Ritchie himself) taunted players in a way no machine had before, and its split-level layout with three ramps felt genuinely revolutionary at the dawn of the solid-state era.

The signature feature is Magna-Save: button-triggered magnets on the inlanes that can pull a draining ball back from the brink. The strategic heart of the game is using them wisely — shoot the center horseshoe for bonus multiplier, but only with a Magna-Save lit on the left outlane and ready to deploy. Locking balls in the upper saucer builds toward a two- or three-ball multiball (best started on the upper playfield), and on hard settings the lower-playfield horseshoe lights the lock. A crucial habit: keep the right flipper raised as you plunge, or the ball comes screaming straight down to the lower playfield.

Historic, influential, and still a genuine challenge, Black Knight is where so many modern ideas began — the two-level playfield, the save magnet, the trash-talking villain. For collectors tracing the roots of the contemporary game, this Ritchie landmark is an essential and endlessly satisfying piece of the story.

Where to play Black Knight

7622 Lisa Ln, Middleton, WI 53562
Total Pinballs: 42