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Thing

Thing pinball machine (1951)

Release Date:

February 1951

Thing Gameplay & History

Chicago Coin’s 1951 release, *Thing*, stands as a fascinating relic of the early post-war era, showcasing the minimalist charm that defined the manufacturer’s footprint in the burgeoning arcade scene. Featuring the distinct, illustrative hand of artist Roy Parker, the playfield is a study in classic electromechanical geometry. Unlike the chaotic, multi-ball-heavy machines of the modern age, *Thing* relies on a modest layout centered around two flippers, a pair of active pop bumpers, and a strategic array of five passive bumpers that demand a player’s constant attention to keep the ball in play.

The mechanical heart of the game lies in its trio of kick-out holes, which serve as the primary targets for building score and navigating the board. What truly sets *Thing* apart from its contemporaries is the inclusion of a blocking gate positioned directly between the flippers—a clever, if unforgiving, feature that forces players to master their timing and ball control to avoid premature drains. It is a quintessential one-player experience that prioritizes precision over spectacle, offering a tactile, stripped-back challenge that rewards those who can navigate the board’s tight corridors and master the unpredictable ricochets off the passive bumper layout.

Where to play Thing

No Locations found for this Pinball