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Hook

Hook pinball machine (1992)

Release Date:

May 1992

Hook Gameplay & History

Avast, ye buccaneers — Data East’s 1992 Hook drops you into the grown-up Neverland of Steven Spielberg’s pirate fantasy, and designer Tim Seckel built a fast, friendly four-player romp around it. With Paul Faris art, a Brian Schmidt score, and a confirmed run of 6,705 machines, this is the kind of approachable early-DMD title that hooks newcomers and keeps tournament regulars honest. The layout is clean and classic: a pair of flippers, a trio of pops, a four-bank of drops, and a scoop that ties the whole adventure together.

The beauty of Hook is how rewarding its simplest line of play can be. If your flippers are healthy, the left ramp becomes a points printer — combo it relentlessly and the awards climb toward three million per shot, an old-school “keep it simple” strategy that wins games. The right ramp has its own treasure: hit it twice to launch the croc clock, where big points hide for a swashbuckler bold enough to chase them. For the bigger swings, complete the nine yellow standups to arm multiball, leaning on the top-left hole to spot the stragglers and to kick the festivities off, then alternate the ramps for jackpots.

Don’t sleep on the skill shot, either — it reappears throughout the game, so the wise pirate learns its timing in a practice session before it matters. Hook never tries to be the deepest game on the floor, and that’s precisely its charm. It’s bright, it’s quick, it’s built around a couple of satisfying ramp shots, and it captures that Lost Boys spirit of just running headlong into the fun. Bangarang.

Where to play Hook

1458 NE 25th Ave, Hillsboro, OR 97124
Total Pinballs: 86