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Dirty Harry

Dirty Harry pinball machine (1995)

Release Date:

March 1995

Dirty Harry Gameplay & History

Go ahead, make my day — Williams’ 1995 Dirty Harry channels the iconic Clint Eastwood detective into a four-player whose star is a moving .44 Magnum on the playfield that fires pinballs at targets, the sinkhole, and the ramp. Designed by the prolific Barry Oursler with Kevin O’Connor and Pat McMahon art, this confirmed run of 4,248 is a gritty, atmospheric mid-’90s Williams built around modes, badge-collecting, and that memorable gun mechanism.

The strategy revolves around the modes and the badges. Shoot the lit Safehouse saucer to start additional modes, relighting it via the left side ramp, while the lower-left H.Q. scoop starts modes too, relit on the left or right orbits. The path to multiball runs through collecting five badges — at the HQ hole, side ramp, safehouse, warehouse, and right ramp — which lights multiball to be started at the warehouse or side ramp. There’s a wonderfully useful safe shot the veterans swear by: shoot the left loop while holding up the right flipper to drop the ball cleanly into the HQ scoop, a controlled, low-risk move that works on many machines. And keep an eye on the clock — at midnight the game drains your balls and launches Midnight Rampage, a multiball where every target scores three million.

Dirty Harry is a tough, stylish Williams that rewards a player who learns its mode-starting scoops and works methodically toward that five-badge multiball. The firing .44 Magnum gives it standout mechanical character, and the midnight surprise adds a fun bit of unpredictability. Collect your badges, start your modes, use that safe left-loop trick, and chase down the criminals. In a tournament or just for fun, this hard-boiled machine delivers. You’ve got to ask yourself one question: do you feel lucky?

Where to play Dirty Harry

349 West Commercial Street, East Rochester, NY 14445
Total Pinballs: 41