Step back to the boardwalk, because Game Plan’s 1979 Old Coney Island! is a sunny carnival of a machine from one of the era’s scrappier underdog manufacturers. Designed by Ed Cebula with art by Dick White, this happiness-themed four-player carries a confirmed run of 3,000 and the kind of cheerful, uncomplicated charm that defined the late-’70s solid-state crowd. The layout is pure period piece: two flippers, three pops, a generous seven-bank of drop targets, a spinning target, and a kick-out hole, all wrapped in circus color.
For a game this old and this simple, there’s a satisfying little engine humming underneath. The move that wins games is shooting the saucer, which lights the spinner and advances your bonus multiplier — and crucially, both of those rewards carry over between balls, so a player who builds early reaps the benefit all game long. That carryover is the strategic soul of so many games from this generation, turning a modest machine into a quiet test of consistency and patience. Keep feeding that saucer, keep the spinner lit, and watch your multiplier compound from ball to ball into something that genuinely matters at the end.
Old Coney Island! isn’t going to overwhelm anyone with rules or toys — it’s a snapshot of pinball’s friendly, accessible adolescence, the sort of game that lived on neighborhood routes and family arcades. But there’s real pleasure in its straightforwardness, and a collector who appreciates the Game Plan story will find plenty to love in its bright, breezy personality. Ride the spinner, build that bonus, and let the carnival lights do the rest. They don’t make them this uncomplicated anymore, and that’s exactly the appeal.

