Skip to content

Sharpshooter

Release Date:

May 1979

Sharpshooter Gameplay & History

Sharpshooter, released by Game Plan in 1979, stands as a curious artifact of the late seventies transition into the solid-state era. Designed by a dream team including pinball legend Roger Sharpe alongside Joe Joos Jr. and Ed Cebula, the machine leans hard into a classic American West aesthetic. Its most striking physical characteristic is the asymmetrical playfield layout—notably, the absence of a right outlane, a design choice that fundamentally alters the player’s risk-reward assessment and keeps the ball in motion far longer than its contemporaries.

The gameplay is anchored by a daunting seven-bank drop target array that demands precision, flanked by four pop bumpers and a spinning target that rewards accuracy. The machine’s progression system is tied to the titular theme; players must spell out “SHARP” or “SHOOTER” or find the kick-out hole to climb the bonus ladder. Mastering the spinner is essential for high scores, as pushing your bonus multiplier to 2x ignites the spinner for a lucrative 1,000 points per spin for the remainder of the game.

For the competitive player, the key to conquering this Western-themed challenge lies in exploiting the playfield’s unique geometry. While the 50,000-point lane is notoriously difficult to hit compared to other machines from the era, savvy shooters who approach it from the right flipper can often trigger a double-collection bonus. With a relatively high production run of 4,200 units, Sharpshooter remains a staple of the classic arcade circuit, offering a distinct, high-stakes experience that forces you to respect the geometry of the table as much as the targets themselves.

Where to play Sharpshooter

3200 W Lemoyne Ave Stone Park, IL 60165
Total Pinballs: 24