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Super Nova

Super Nova pinball machine (1982)

Release Date:

May 1982

Super Nova Gameplay & History

Super Nova, released by Game Plan in 1980, stands as a quintessential artifact of the early solid-state era. Designed by Al Gregg with striking outer space aesthetics illustrated by George Molentin, this four-player machine captures the minimalist, high-stakes charm of late 70s and early 80s arcade design. While it lacks the complex multi-ball mechanics of later decades, the playfield relies on tight geometry and classic feedback, centered around a layout that challenges players to master precision shots to the two kick-out holes and the central rollunder spinner.

The gameplay experience is defined by a clean, deliberate flow that rewards consistent accuracy rather than chaotic multi-ball management. With its three pop bumpers providing the erratic, high-energy rebounds expected of the genre, the game demands a rhythmic approach to the flippers. The inclusion of the rollunder spinner acts as a focal point for scoring, forcing players to commit to risky shots through the center of the table. Despite its modest production run of only 1,000 units, the machine remains a favorite among those who appreciate the stark, alphanumeric-era challenge of maintaining ball control in a vacuum.

Where to play Super Nova

No Locations found for this Pinball