Skip to content

Space Rider

Space Rider pinball machine (1980)

Release Date:

January 1980

Space Rider Gameplay & History

Space Rider, a rare 1980s conversion kit by Geiger, is a quintessential slice of late-era solid-state charm. With only 200 units produced, it remains a deep-cut curiosity for collectors, featuring the striking space-fantasy aesthetic of artist Michele “Mike” Martinelli. The layout is deceptively compact, headlined by a unique three-flipper arrangement that includes a pair of “scissor” flippers on the left. Players must navigate this configuration with extreme caution; the gap between those two flippers is a notorious trap, often sending the ball straight to an ignominious drain if you aren’t careful with your timing.

The gameplay loop is unabashedly bonus-heavy, rewarding players who can master the art of accumulation. Your primary objective is to hammer the four-in-line drop targets, which serve the dual purpose of lighting the “GLOBE” letters for massive scoring and inflating the value of the left orbit spinner. Once you’ve built momentum, you’ll want to milk those spinners for all they are worth while keeping an eye on the center saucer to collect letters. Strategic play centers on the bonus multiplier; by alternating between the lit center spinners and the drop targets, you can build a massive score that carries over from ball to ball.

Survival on Space Rider often comes down to managing the table’s geometry. While you are busy hunting for that elusive extra ball—lit by clearing the five standup targets along the left flank and collected via the lower right target—don’t forget to utilize the right outlane detour gate, which can be opened by hitting the far-right standup. With a focus on stacking the 20k, 30k, or 40k bonuses early in your game, Space Rider turns into a high-stakes endurance test that proves even the most obscure conversion kits can offer a surprisingly tactical experience.

Where to play Space Rider

No Locations found for this Pinball