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Flying Saucers

Flying Saucers pinball machine (1950)

Release Date:

November 1950

Flying Saucers Gameplay & History

Flying Saucers, released by Genco in 1950, stands as a quintessential relic of the early electro-mechanical era, bearing the unmistakable fingerprints of legendary designer Steve Kordek. Capitalizing on the mid-century public obsession with extraterrestrial phenomena and sci-fi pulp, this single-player machine strips pinball down to its most kinetic, frantic essence. Eschewing the complex multi-level playfields of the modern age, Kordek instead focused on a high-density, target-rich environment where the primary objective is to navigate a playfield teeming with seven distinct kick-out holes.

The mechanical layout is deceptively simple yet punishing, centered around a solitary pop bumper that acts as a chaotic disruptor, sending the ball careening across the playfield with unpredictable momentum. With only two flippers at the player’s disposal, the challenge lies in mastering the geometry of the board to consistently land in the kick-out holes, which serve as the lifeblood of the scoring system. Despite a limited production run of just 745 units, Flying Saucers remains a significant piece of history, representing a period where designers were still experimenting with the fundamental “feel” of the game before the industry moved toward more structured rule sets. For the modern collector, it offers a stark, unfiltered look at the roots of arcade design, proving that even with minimal features, the tension of keeping the ball in play remains the hobby’s most enduring draw.

Where to play Flying Saucers

No Locations found for this Pinball