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Genesis

Genesis pinball machine (1986)

Release Date:

January 1986

Genesis Gameplay & History

Witness the spark of creation — Gottlieb’s 1986 Genesis is a fantasy machine with a genuinely dramatic centerpiece: the “Regenerator,” an animation feature hidden under a tinted window in the middle of the playfield that unveils a Lifeforce robot in a flurry of flashers, all set to Bach’s Toccata and Fugue. Conceived and designed by John Trudeau with a confirmed run of 3,500, it’s an atmospheric, theatrical mid-’80s Gottlieb built around collecting body parts and stacking multipliers.

The strategy is a satisfying build toward that robotic reveal. Collect the lit body parts to advance your playfield multiplier by one for each part, and once a part is complete, a ramp flashes to start multiball — where the playfield doubles whatever your current multiplier is, so four parts collected means five-times in single play but a roaring ten-times during multiball. Shooting the 1-2-3 drops in order adds a letter to each part, though beware the outlane drains, and collecting all the parts lights the vari-target for a fat five hundred thousand. The veterans recommend grabbing the Arms and Legs first for those quick multipliers, and during multiball, nailing the vari-target pays big points. The machine even carries a cheeky community reputation as a fearsome tournament pick.

Genesis is a moody, ambitious Gottlieb that pairs a memorable mechanical reveal with a smart multiplier-stacking ruleset. The Bach-scored Lifeforce unveiling is the kind of theater that sticks with you, and the body-part-and-multiplier engine rewards a player who builds carefully before unleashing that doubled multiball. Collect your parts, stack the multiplier, and bring the Lifeforce to life. Just don’t drain — the regulars will never let you forget it.

Where to play Genesis

No Locations found for this Pinball