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Hoops

Hoops pinball machine (1991)

Release Date:

February 1991

Hoops Gameplay & History

Gottlieb’s *Hoops*, released in 1991, remains a quirky, street-level time capsule of early 90s sports gaming. Designed by Ray Tanzer, this four-player solid-state machine trades high-tech spectacle for a gritty, asphalt-court aesthetic brought to life by the art team of David Moore, Constantino Mitchell, and Jeanine Mitchell. While it features the distinctive blue glow of dual 20-digit Futaba alphanumeric displays, the real draw is its frantic, basketball-themed flow that rewards precise ball control over mindless bashing.

The gameplay centers on managing the “HangTime” mechanic, which requires a deft touch on the opening plunge to set up the board. Skilled players aim for a soft shot to the left lane to simultaneously light locks and trigger the mode; from there, the strategy shifts toward the spinners and pops, which offer increasing point values if you can keep the ball away from the dangerous, unpredictable kickouts. A common trap for newcomers is prioritizing the 2x or 3x multipliers, which only apply to basket values tallied at the end of the game—a trap that pales in comparison to the massive point potential of the “Super Slam” multiball.

To truly dominate the court, you have to master the saucer management. While the middle saucer is a notorious drain-ball, the far left and right pockets are the keys to securing million-point bonuses during multiball. Keep a close eye on your playfield surface; older tables often develop friction that makes those kickouts prone to sending the ball straight down the middle. If you find yourself chasing the extra ball, keep an eye on your basket count; hitting the fifty-mark lights the standup above the left lane, providing a brief window to extend your session and climb the high-score leaderboard.

Where to play Hoops

349 West Commercial Street, East Rochester, NY 14445
Total Pinballs: 58