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Ice Show

Ice Show pinball machine (1966)

Release Date:

January 1966

Ice Show Gameplay & History

Ice Show, released by Gottlieb in 1966, stands as a quintessential example of Ed Krynski’s design mastery during the golden age of electromechanical pinball. Featuring the unmistakable, whimsical art style of Roy Parker, this single-player machine captures the elegance of ice skating in a compact, challenging frame. With a limited production run of only 400 units, it remains a rare find for collectors who appreciate the tactile simplicity of 1960s craftsmanship. The playfield is densely populated with five pop bumpers and six standup targets, creating a chaotic, fast-paced environment that demands precision over brute force.

The game mechanics are built around the classic “Add-a-ball” feature, a staple for regions where replay-based gambling mechanics were restricted. Gameplay strategy centers on navigating the top lanes, where each entry corresponds to a specific pop bumper below. A savvy player will treat these lanes as a skill shot, aiming to strike unlit bumpers to maximize scoring potential before the ball inevitably finds one of the two kick-out holes. The layout is further complicated by the inclusion of triple outlanes, which punish errant shots and force the player to maintain tight control over the two flippers.

Despite its age, Ice Show remains a testament to the “more is better” philosophy of the era, packing a high-energy experience into a relatively small footprint. The interplay between the active bumpers and the strategic use of the kick-out holes provides a satisfying loop that feels distinctly Gottlieb. For those looking to master this piece of history, the key is consistency: treat the upper playfield as your primary scoring engine and respect the unforgiving nature of those triple outlanes. It is a charming, athletic, and deceptively difficult machine that rewards those who can keep their cool on the ice.

Where to play Ice Show

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