Krull, released by Gottlieb in 1983, stands as one of the most enigmatic relics of the golden age of pinball. Designed by John Trudeau and featuring the striking fantasy artistry of Keith Parkinson, this widebody machine was built to capitalize on the cult status of the 1983 science-fantasy film. With only ten confirmed units ever produced, it has achieved a legendary status among collectors, representing a “holy grail” that few have ever had the privilege to flip in person.
Mechanically, the game is a sprawling, unconventional beast. It eschews standard layouts for a chaotic, wide-open playfield populated by an staggering seven flippers, forcing players to navigate a dense thicket of six pop bumpers and three slingshots. The objective-heavy design centers on a four-bank drop target array and dual kick-out holes that demand precise aim to progress through the game’s fantasy-inspired quest. Its massive footprint and unique geometry create a feel unlike any other solid-state machine of the era, making it a true oddity in the Gottlieb catalog.
For the rare few who encounter a Krull, the strategy lies in mastering the unconventional flipper arrangement. Because the seven flippers are spread across the wide playfield, you must prioritize ball control above all else; rushing your shots in the center of the board usually leads to an immediate drain through the expansive outlanes. Navigating the drop targets is essential to unlocking higher scoring potential, but the layout is punishingly unforgiving. It remains a fascinating, albeit elusive, monument to the experimental spirit of early 80s pinball design.
