Snow Derby, released by Gottlieb in 1970, stands as a quintessential piece of Ed Krynski’s design legacy. Trading the typical neon flash of a cityscape for the crisp, wintery aesthetic of high-speed snowmobiling, this two-player EM machine captures the frantic, kinetic energy of a mountain race. With artwork by Art Stenholm, the playfield feels like a frozen slalom course, densely packed with seven standup targets and four strategically placed kick-out holes that demand precise aim to keep your momentum from sliding out of control.
The heart of the gameplay is undeniably the pair of spinning targets, which act as the primary engine for your score. These aren’t just decorative elements; they are the most efficient way to rack up laps, which in turn build your end-of-ball bonus. The scoring structure rewards those who can sustain a fast pace as the game progresses: while early balls offer modest rewards, the value of each completed lap doubles by the fourth ball and quadruples by the final frame.
Mastering Snow Derby is a lesson in rhythm and target management. Because the spinners are so heavily weighted toward advancing your lap count, seasoned players prioritize them above all else, using the pop bumpers and slingshots to keep the ball dancing across the lane. It is a deceptively simple design that rewards aggressive play and consistent ball control, proving that even with a modest feature set, a well-tuned Krynski machine can deliver a blistering, competitive experience that keeps you coming back for just one more run down the mountain.

