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Star Trek

Star Trek pinball machine (1971)

Release Date:

March 1971

Star Trek Gameplay & History

Star Trek (1971) stands as a quintessential artifact of Gottlieb’s golden era of electromechanical design, showcasing the collaborative brilliance of designer Ed Krynski and artist Gordon Morison. Produced at a time when the sci-fi craze was beginning to permeate pop culture, this single-player machine eschews the complex digital rulesets of modern tables in favor of pure, rhythmic satisfaction. With its classic two-flipper layout, three pop bumpers, and a set of eight standup targets, the game relies on the tactile feedback of its three-tone chime unit to signal every successful hit, creating an immersive experience that feels distinctly retro yet endlessly playable.

The core of Star Trek’s appeal is its “add-a-ball” specialty, a feature that rewards precision and endurance over raw score chasing. Unlike games that simply offer a free replay, this machine encourages the player to keep the ball in play by completing specific sequences, essentially extending the mission through skillful shooting. The primary strategy centers on navigating the 1-2-3-4 target progression; players must systematically clear these banks to light the path forward, and the true mark of a veteran operator is the ability to repeat this cycle under pressure.

With only 1,450 units ever produced, this machine remains a sought-after piece for collectors who appreciate the minimalist aesthetic and mechanical charm of early ’70s pinball. The art package by Gordon Morison captures an era of space-age optimism, perfectly complementing the steady, mechanical “clack” of the reel displays. It is a straightforward, honest game that demands focus and rewards the repetitive, hypnotic rhythm of clearing the board, proving that even decades later, the simplest missions are often the most rewarding.

Where to play Star Trek

No Locations found for this Pinball