Strange World, released by Gottlieb in 1978, stands as a quintessential artifact of the late EM era, showcasing the imaginative, pulp-inspired aesthetic that defined the period. Designed by John Osborne with striking cabinet and playfield art by Gordon Morison, this single-player title transports the operator into a vivid, outer-space fantasy. While the machine eschews the complex multiballs and electronic gadgetry of the modern era, it relies on the tactile, mechanical satisfaction of Gottlieb’s reliable engineering, utilizing a classic layout of three pop bumpers and three slingshots to create a fast-paced, unpredictable environment.
The playfield layout is a masterclass in minimalist design, focusing on precision shooting rather than ramp-looping marathons. Players navigate a field populated by six standup targets that demand accuracy to build scores, while the central kick-out hole acts as the primary focal point for high-value rewards. Gordon Morison’s artwork provides a colorful, otherworldly backdrop that captures the wonder of space exploration, making every session feel like a journey through an alien landscape.
With only 842 units produced, Strange World has become a sought-after rarity for collectors who appreciate the charm of reel-based scoring and the distinct “clack” of an EM machine. The gameplay is deceptively simple, rewarding players who can master the geometry of the slingshot rebounds and navigate the standup target arrays without succumbing to the drain. It is a nostalgic, atmospheric experience that perfectly encapsulates the bold, experimental spirit of 1970s pinball design.

