Surf Side, released by Gottlieb in 1967, is a quintessential slice of mid-century Americana that captures the carefree spirit of a day at the beach. Designed by the legendary Ed Krynski and featuring the vibrant, sun-drenched artwork of Art Stenholm, this two-player electro-mechanical machine trades the heavy mechanical complexity of later eras for a pure, rhythmic flow. With four flippers at your disposal—a generous count for a machine of this vintage—the playfield feels surprisingly open, inviting players to master the geometry of the game’s nautical-themed layout.
The heart of the action lies in the dual roto-targets, which demand precision shooting to cycle through the scoring sequences. Complementing these rotating challenges are three active pop bumpers that keep the ball dancing across the playfield, forcing players to account for unpredictable bounces as they aim for the six strategically placed standup targets. The design prioritizes classic “ping” satisfaction over deep rule sets; success here relies on controlling the ball from the lower flippers to set up clean shots toward the rotos rather than relying on brute force.
With only 1,750 units produced, Surf Side has become a coveted relic for collectors who appreciate the aesthetic charm of the 1960s arcade scene. It is a game that rewards patience and a steady hand, eschewing modern digital distractions in favor of the rhythmic clacking of score reels and the tactile response of traditional EM hardware. For those looking to master this classic, the key is to prioritize the roto-targets early to build your bonus, as the layout is perfectly tuned to punish overly aggressive playstyle with wide, unforgiving outlanes.

