Ten-Up, released by Gottlieb in 1959, stands as a quintessential example of the late-fifties electro-mechanical era, blending the competitive tension of a bowling alley with the tactile satisfaction of a classic pinball machine. Designed by the prolific Ed Krynski with characteristically vibrant art from Gordon Morison, this single-player title captures the spirit of the lanes through a sophisticated array of ten drop targets—the machine’s namesake feature—that demand precision shot-making to clear the board. Unlike many of its contemporaries that focused solely on high-score accumulation, Ten-Up centers its gameplay loop on the “Add-A-Ball” mechanic, turning a standard session into a test of endurance and ball control.
The playfield layout is deceptively busy for an EM of its vintage, utilizing four flippers to navigate the ball through a gauntlet of four slingshots and two pop bumpers. The real challenge, however, lies in the strategic use of the two kick-out holes, which act as critical pivot points for extending your game. To master the machine, players must treat the ten drop targets not merely as point fodder, but as a tactical puzzle; clearing the full set is essential to maximizing your game time. With over 2,200 units produced, Ten-Up remains a highly sought-after specimen for collectors who appreciate the elegant, mechanical simplicity of Krynski’s design and the genuine “just one more ball” frustration that only a well-tuned Add-A-Ball machine can provide.

