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Grand Prix

Grand Prix pinball machine (1976)

Release Date:

December 1976

Grand Prix Gameplay & History

Williams’ 1976 classic, *Grand Prix*, stands as a masterclass in minimalist design from the legendary Steve Kordek. Featuring iconic, vibrant artwork by Christian Marche, this four-player electro-mechanical machine captures the high-octane spirit of auto racing without the need for digital gimmicks. The playfield is a study in precision, utilizing two snappy flippers to navigate a layout packed with a quartet of drop targets, three kick-out holes, and two high-velocity spinning targets that keep the pace feeling like a lap around the track.

The game’s depth lies in its balanced risk-reward mechanics. Players must strategically target the A/B and C/D drop banks to climb the bonus ladder, with a third completion unlocking a coveted extra ball. Mastering the bonus collection is essential; unlike modern machines that automate scoring, *Grand Prix* demands situational awareness, as you must aim for the specific left or right saucer that corresponds to your accumulated bonus. Keep a sharp eye on the red indicator arrows near the flippers to see which side is active, and be wary of the treacherous gaps in the inlanes that can quickly end a promising run.

Success on this table requires a disciplined approach, as the open playfield can punish wild shots. Players who prioritize controlling the ball and consistently ripping the spinners to build their bonus will find themselves in the winner’s circle. Despite its age, *Grand Prix* remains a staple for those who appreciate the tactile, rhythmic satisfaction of an EM machine where every shot feels earned. It is a quintessential Kordek design—simple to understand, yet demanding enough to keep you coming back for just one more race.

Where to play Grand Prix

3200 W Lemoyne Ave Stone Park, IL 60165
Total Pinballs: 24