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Space Train

Space Train pinball machine (1987)

Release Date:

January 1987

Space Train Gameplay & History

Space Train, a solid-state release from the team at Maguinas/Mac Pinball, offers a distinct departure from the standard space-themed fare of the era. Rather than focusing on military combat or cosmic exploration, the table leans into a whimsical, retro-futuristic aesthetic centered on an intergalactic locomotive. The layout is anchored by a pair of flippers that must navigate a playfield populated by a trio of pop bumpers and two sets of slingshots, creating a fast-paced environment that demands constant attention to ball trajectory.

The machine’s standout mechanical feature is an elevated, transparent mini-playfield that provides a literal “high-level” view of the action. This secondary stage elevates the gameplay, forcing players to shift their focus upward to manage the flow of the ball through the elevated terrain. Supplementing this are four standup targets and a trio of captive balls, which serve as the primary conduits for building momentum and stacking up high scores. By blending traditional solid-state mechanics with the tactile satisfaction of captive ball targets, Space Train captures the charm of mid-tier arcade design while offering a unique mechanical twist that keeps the experience feeling fresh across all four player slots.

Where to play Space Train

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