Skip to content

Flying Turns

Flying Turns pinball machine (1964)

Release Date:

July 1964

Flying Turns Gameplay & History

Flying Turns by Midway is a widebody electromechanical marvel that translates the high-octane thrill of vintage auto racing into a tactile, cabinet-bound spectacle. Featuring striking, era-appropriate cabinet and playfield art by George Molentin, this two-player EM machine utilizes its expansive widebody real estate to simulate the sweeping curves and dangerous banks of a classic racetrack. The true crown jewel of the machine is its kinetic backbox animation, where miniature race cars physically duel around a track, propelled by a system of magnets hidden behind the glass. This mechanical theater mirrors the action on the playfield, giving players a direct, real-time visual representation of their position in the race.

The playfield layout is a sprawling, open-ended arena defined by a pair of flippers and a strategic gauntlet of six kick-out holes. Rather than relying on the vertical ramps of later eras, Flying Turns focuses on horizontal ball control and precision pocketing. Landing the ball into the various kick-out holes serves as the primary engine for advancing your car in the backbox race. Each successful shot triggers the mechanical score reels with a satisfying clatter while simultaneously surging your magnetic racer forward, creating a brilliant loop of physical feedback.

For competitive players, success on this widebody giant requires a shift in strategy from standard EM play. The extra width of the playfield means the ball has more room to wander laterally, making wild flailing a quick ticket to a drain. Survival and high scores depend on deliberate, controlled shots aimed at cycling the ball through the six kick-out holes, combined with active nudging to keep the ball from settling into the dead zones. Midway’s Flying Turns remains a stellar artifact of electromechanical design, proving that before digital screens, pinball designers could conjure pure racing magic with nothing but gears, relays, and magnets.

Where to play Flying Turns

No Locations found for this Pinball