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Race-Way

Race Way pinball machine (1963)

Release Date:

September 1963

Race-Way Gameplay & History

Race-Way, the 1970s widebody classic from Midway, stands as a sprawling monument to the golden age of auto racing. Designed by Iggy Wolverton with high-octane art by Jerry Kelley, this mechanical beast trades the cramped quarters of standard cabinets for a widebody playfield that offers a distinct, open-air feel. It is a quintessential EM experience that captures the raw, kinetic energy of the track, relying on its expansive real estate to challenge players to navigate a dense network of scoring opportunities rather than relying on modern electronic gimmicks.

The layout is defined by its quartet of kick-out holes and a battery of seven hanging targets that demand precise aim to clear. With four slingshots peppering the playfield, the ball movement is notoriously frantic; once you launch into the center, the machine’s geometry keeps the pace blistering. The inclusion of dual outlanes on both sides adds a layer of unforgiving tension, forcing players to prioritize ball control and nudging skills to survive the wide, sweeping curves of the lower playfield.

Mastering Race-Way requires a disciplined approach to the hanging targets, which serve as the primary engine for building your score. Because the playfield is so broad, the key is to avoid “dead zones” in the center by using the slingshots to ricochet the ball into the kick-out holes, which act as the game’s strategic hubs. It is a vintage exercise in momentum management; for those who appreciate the tactile clack of reels and the unpredictable nature of an un-computerized widebody, Race-Way remains a high-speed thrill ride that rewards steady nerves and a heavy hand on the flipper buttons.

Where to play Race-Way

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