Take A Card, the 1970s-era mechanical conversion kit produced by Mondialmatic, stands as a curious relic of the era when operators sought to breathe new life into existing cabinets with fresh, card-themed aesthetics. Featuring artwork by Michele “Mike” Martinelli, the machine leans heavily into the classic casino motif, stripping away complex modern gimmicks in favor of a straightforward, high-stakes approach to playfield management. It is a quintessential EM experience, relying on a tactile array of ten drop targets that demand precision and steady nerves to clear.
The mechanical layout is intentionally sparse, focusing on a two-flipper configuration that prioritizes rhythm and shot consistency. Two pop bumpers and a pair of slingshots provide the necessary chaotic energy to keep the ball moving, while the inclusion of a right-outlane ball return gate offers a rare, forgiving lifeline in an otherwise unforgiving design. Because the machine functions as a conversion, the geometry feels classic and deliberate, rewarding players who can master the tight angles required to knock down the target bank and maximize their score.
For those looking to conquer this table, the strategy revolves entirely around the drop target bank. Since the game is a single-player, stripped-back experience, the goal is to systematically clear the cards to maximize multipliers or bonus values. There is no room for error or flashy multiball modes here; success requires the player to treat every ball like a hand of poker, methodically working the targets and utilizing the right-side gate to keep the game alive. It is an essential stop for collectors who appreciate the minimalist, high-pressure design philosophy of the late EM transition period.

