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Robocop

Robocop pinball machine (1989)

Release Date:

November 1989

Robocop Gameplay & History

Dead or alive, you’re coming with me — Data East’s 1989 Robocop brings the cybernetic lawman of Old Detroit to a four-player built around a jump ramp and a satisfying three-ball multiball. Designed by Joe Kaminkow and Ed Cebula with Kevin O’Connor art, this confirmed run of 1,500 captures the gritty sci-fi action of the film with a clean, ramp-and-spinner layout that rewards a player who keeps the ball flowing.

The strategy is wonderfully simple and trap-based. When you’re trapped on the left flipper, shoot the right ramp; when you’re trapped on the right flipper, shoot the spinner — and repeat that tidy rhythm to keep the points coming with controlled, low-risk shots. Two consecutive jumps on the ramp start Double Playfield, a fun escalation, while completing the green, yellow, and red targets lights the three locks for multiball, with those targets spottable by the colored top lanes. Once you’re in multiball, shoot the right ramp for a jackpot, and keep hitting it to start Everything Lit, including a right-ramp Special. Hitting four bullseye targets or grabbing the mystery for ED-209 lights the right ramp for a million.

Robocop is a fun, accessible Data East license that rewards a player who learns its simple trapped-flipper routine and works the colored targets toward multiball. The jump ramp and Double Playfield give it real character, and the right-ramp-for-everything multiball loop is satisfying to ride. Work the trap-shot rhythm, light your locks, ride the multiball, and keep Old Detroit safe one ramp shot at a time. It’s a clean, enjoyable machine that captures the movie’s tough-guy spirit without burying you in rules. Thank you for your cooperation.

Where to play Robocop

1458 NE 25th Ave, Hillsboro, OR 97124
Total Pinballs: 86