Diana, a 1982 solid-state production from the Spanish manufacturer Rowamet, serves as a fascinating relic of the European export market. With its whimsical fantasy aesthetic and a layout that emphasizes classic, high-stakes target shooting, the game provides a challenging experience for those who appreciate the straightforward, score-focused design language of the early eighties. The playfield is anchored by a generous four-flipper configuration and two distinct banks of five drop targets, forcing players to navigate tight lanes and precise shots to maximize their point totals.
Mastering Diana requires a strategic approach to the drop target banks, which are the primary engine for building your end-of-ball bonus. Completing a full bank isn’t just about the immediate points; it opens up a high-value lane behind the targets, worth a significant 5,000-point reward. When it comes to the skill shot, aim for the ‘B’ lane off the plunge, as the ‘A’ and ‘C’ lanes are easily accessible through standard inlane play; securing the full A-B-C sequence is essential for triggering the coveted double bonus. With the saucers consistently offering a reliable 5,000 points and a final-ball safety net that automatically enables double bonus scoring, Diana rewards players who can maintain focus under pressure and prioritize the most efficient paths to victory.
