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Secret Service

Secret Service pinball machine (1988)

Release Date:

February 1988

Secret Service Gameplay & History

Protect the President — Data East’s 1988 Secret Service is a spy-and-police thriller of a machine, and its playfield is a proper Washington power set: a model of the Capitol building commands the center while a White House model sits to the left, with five drop targets hidden beneath it. Designed by Joe Kaminkow with Kevin O’Connor and Margaret Hudson art and a David Thiel sound package, this confirmed run of 2,741 sports synchronized music and light effects, digital stereo speech, and a big flash-effect box atop the backbox for real arcade drama.

The layout is aggressive and well-appointed: three flippers, three pop bumpers, a pair of slingshots, twin spinning targets, a Ball Eater target, a five-bank of drops, a kick-out hole, and an up-post between the flippers to help fend off a center drain. Those White House drop targets and the Ball Eater give the game a distinctive character, while the dual spinners offer the kind of high-value, repeatable shots a scoring-minded player loves to work. The synchronized sound and light show, cutting-edge for its moment, makes every big shot feel like a genuine event, wrapping the espionage theme in real theatrical flair.

Secret Service is a fun, characterful late-’80s Data East that pairs a memorable White-House-and-Capitol playfield with the company’s flair for presentation. The up-post and the spinners reward a player who learns the machine’s rhythms, and that flashing backbox topper adds a jolt of excitement to every game. Guard the President, work the spinners, and blow the lid off the conspiracy. It’s a spirited slice of Cold-War-era pinball theater, built to make you feel like the last line of defense. The nation’s counting on your flippers, agent.

Where to play Secret Service

1458 NE 25th Ave, Hillsboro, OR 97124
Total Pinballs: 86