Sonic’s *Faces* is a charming, four-player electromechanical relic that prioritizes classic, rhythmic gameplay over the complexity of modern machines. Designed with a clean, straightforward layout, the table utilizes three flippers to navigate a playfield populated by a pair of spinning targets and a central kick-out hole. It’s a quintessential example of the era, relying on mechanical reel scoring and a balanced set of objectives that keep the player engaged without the need for digital distractions.
Mastering *Faces* requires a careful approach to the machine’s dual-bonus system. While clearing the A and B targets is the key to doubling your points, players must remain vigilant: only one bonus is collected at the end of a ball, making the decision to switch between your red or green tallies a high-stakes tactical choice. If you successfully max out either side, the corresponding spinner illuminates for a lucrative 1,000 points per rotation. Beginners should look to the saucer for a reliable opening skill shot, but keep a close watch on the ball return; if the gate is open, shots fired up the orbit can whip around with surprising velocity, heading straight back toward your flippers.

