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Cue

Cue pinball machine (1982)

Release Date:

January 1982

Cue Gameplay & History

Cue, released by Stern Electronics, stands as one of the most elusive artifacts in pinball history. With a confirmed production run of only six units, this billiards-themed rarity represents a fascinating collaboration between industry legend Harry Williams and designer Brian Poklacki. Departing from the crowded, ramp-heavy aesthetics that would define later decades, Cue leans into a minimalist, classic playfield layout that emphasizes precision and the tactile satisfaction of a well-placed shot.

The machine’s mechanical personality is defined by an unusual density of passive bumpers—fifteen in total—which turn the playfield into a chaotic, high-rebound environment reminiscent of a crowded pool table. The singular pop bumper provides an erratic kick, while the inclusion of an electromagnet adds a layer of unpredictable ball control that requires a steady hand to master. A central spinning target serves as the primary focal point, rewarding players who can navigate the bumper forest to land clean, high-velocity hits.

Because of its extreme scarcity, tournament strategy for Cue remains largely a matter of local lore and improvisational skill. The game favors a “billiards” approach to physics; rather than relying on complex mode-based rulesets, success is found by mastering the geometry of the passive bumpers and using the spinning target to build multipliers. It is a pure, old-school challenge that eschews modern gimmicks for a raw, high-stakes experience, making it a coveted holy grail for collectors who value the mechanical ingenuity of the early solid-state era.

Where to play Cue

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