Stern’s Star Trek, released in 2013 and designed by Steve Ritchie, beams the rebooted film universe onto a fast, flowing playfield worthy of the Master of Flow. This Pro edition is built for speed and stacking, anchored by a U.S.S. Vengeance bash toy, a memory drop target, a spinner, and a “Fire” button on the lockdown bar that lets you blast the ship when yellow arrows are lit. It’s a deep, tournament-favorite machine that rewards a player willing to learn its layered scoring.
The structure revolves around mission modes and warp factors. You play through Level One missions, then chase the Kobayashi Maru wizard mode — and how well you perform in each mode directly inflates the value of that mode’s shots later, up to 7.5 million apiece. The genius wrinkle is the warp system: hitting Warp 9.1 starts double scoring, while Warp 9.9 doubles scoring and adds a ball, so the elite play is to time a warp to coincide with a multiball for enormous jackpots. Combos are everything here, since any shot that’s part of a combo scores double — huge for the Klingon Super Jackpot and for defeating the Vengeance.
There’s strategy in every corner. Completing a mode three times bolts a permanent 2X multiplier onto one of the main shots, finishing three modes in a row lights super pops, ramps, or spinner, and a well-maintained spinner alone can rack up millions per shot. Medals earned in missions feed a massive Kobayashi Maru bonus — six gold is worth 35 million. The Vengeance modes add a percentage-scoring twist, paying out a slice of your total score — up to forty percent with a combo and 2X playfield running — so banking them late in a big game is devastatingly lucrative. Backhandable spinner shots, the Away Team time-extender, and a precise super skill shot up the warp ramp round out a machine with staggering depth. Fast, brilliant, and endlessly replayable, the Star Trek Pro is Ritchie engineering a galaxy of strategy into one relentless table.

