Stern’s The Sopranos, released in 2005 and designed by George Gomez, brings the acclaimed HBO mob drama to a playfield thick with wiseguy atmosphere. Built around Tony Soprano’s world of family, betrayal, and the Bada Bing, it’s a deep, multiball-driven machine that rewards a player who learns to stack its many overlapping features into one big criminal enterprise.
The scoring is built around boats, the Bing, and climbing the ranks. You collect boat locks — best prepared with a short plunge to avoid burning the ball saver — and starting Stugots Multiball can trigger the Bing multiball alongside it, while bashing the safe pays off handsomely. The Underboss Multiball can be layered onto either Stugots or Bing if you start it during one of them, the route to genuinely huge scoring. There’s a clever rank system, too: advancing your rank (by collecting the dollar bills scattered on the playfield and visiting the Safe) makes a certain playfield area double value for the rest of the ball.
The deep play funnels toward the wizard mode, qualified by lighting all the inserts around “BOSS” — most of which can be progressed during the Bing and boat multiball modes, so an efficient player works toward it constantly. There’s a slick super skill shot, too: hold the left flipper and full-plunge, then strike the spinner to launch your first episode in one shot. Moody, deep, and dripping with the show’s swagger, The Sopranos is an underrated Gomez machine that rewards a player who thinks like a mob boss — building the family, stacking the multiballs, and never, ever ratting. Forget about it.

