Super Spin, a 1977 release from the legendary Gottlieb team of designer Ed Krynski and artist Gordon Morison, stands as a quintessential example of the late-era EM charm that defined the decade. Built with a two-player capacity and driven by mechanical reels, this machine leans into the classic “recreation” theme of the era, utilizing a playfield layout that demands precision over brute force. The centerpiece of the action is the trio of roto-targets, which act as the focal point for any serious attempt at a high score, perfectly complemented by the iconic Vari-target that sits waiting to gobble up poorly aimed shots.
The mechanical heart of Super Spin is all about managing the spinning targets. While the temptation to take a crack at the Vari-target is always present, seasoned veterans know it is a high-risk gamble; the real gold lies in focusing exclusively on the roto-targets, specifically hunting the 10X value center shot. Players can manipulate the playfield by hitting the lit rollover lanes, which trigger a spin of the roto-target assembly, effectively putting the player in control of their own scoring opportunities. With the bonus capped at 15,000 points per ball, the game forces a disciplined approach, rewarding those who prioritize the left lane and the roto-target assembly over the erratic swings of the Vari-target.
Visually, the game is a masterclass in the Gottlieb aesthetic, with Morison’s artwork providing a bright, inviting backdrop for the frantic action of the two pop bumpers and dual slingshots. Despite its modest feature list, Super Spin offers a surprisingly deep experience for those who learn to read the rotation of the targets and manage their ball control. It remains a prized piece of history, with only 1,492 units produced, serving as a testament to Krynski’s ability to extract maximum tension from a simple, elegant mechanical design.

