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TX-Sector

TX Sector pinball machine (1988)

Release Date:

March 1988

TX-Sector Gameplay & History

TX-Sector, released by Gottlieb in 1988, remains a cult classic of the late eighties solid-state era, standing out as a high-concept sci-fi adventure designed by John Trudeau. With its sleek, futuristic aesthetic brought to life by Constantino and Jeanine Mitchell, the table captures the “space-tech” vibe perfectly. Unlike many of its contemporaries that relied on simpler layouts, TX-Sector utilizes a dense, fast-paced playfield featuring three ramps, dual spinning targets, and a pair of four-bank drop targets that demand precision. Its unique industrial soundscape and “teleportation” theme create a disorienting, high-stakes atmosphere that keeps players constantly moving.

The core gameplay loop revolves around managing your “energy levels,” which you build by clearing drop banks, hitting the target nestled above the pop bumpers, or nailing the lit shots across the playfield. Mastering the teleport ramp is essential for high scores; hitting it awards points scaled by your current energy level multiplied by a shrinking countdown timer, making it a high-risk, high-reward shot. Once you reach energy level ten, the game unlocks a two-ball multiball that serves as the centerpiece of your scoring strategy.

For those looking to survive longer in the sector, keep a sharp eye on the playfield geometry. The right outlane features a clever nudge-back mechanism to return the ball to the shooter lane, and the rubber post located near the trough entrance can occasionally kick a wayward ball back into play if you’re lucky. Always prioritize the lit spinner, which can be toggled via the inlanes to keep your bonus building steadily. With only 2,336 units produced, TX-Sector has become a prized find for collectors who appreciate its innovative use of ramps and its challenging, layered progression system.

Where to play TX-Sector

29 W. Southern Ave, Tempe, AZ 85282
Total Pinballs: 15