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Casanova

Casanova pinball machine (1966)

Release Date:

November 1966

Casanova Gameplay & History

The great lover works his charm — Williams’ Casanova is an electromechanical two-player wrapped in a theme of historical romance, celebrating the legendary seducer, designed by the legendary Steve Kordek with art by the great Christian Marche. With reel scoring and a confirmed run of 3,575, it’s a handsome and popular woodrail-era piece from a genuine master of the craft.

The layout is elegantly focused in the classic EM tradition: two flippers, three pop bumpers, a pair of slingshots, and five standup targets. The strategy has a clever, carryover-driven heart: minor switches rotate which set of shots and lights is active — green, yellow, or red — and occasionally all shots will be lit at once, a state that carries over, so a savvy player works to trigger and preserve that all-lit bonanza. The five standups give a player clear objectives to chase, and the three pop bumpers keep the ball lively up top. It’s a clean, well-balanced design in the classic Kordek mold that rewards a player who tracks the shifting light states, all in service of the romantic theme.

Casanova is a fine example of Steve Kordek’s design craft and Marche’s showstopping artwork, pairing a charming historical-romance theme with a satisfying, color-cycling scoring system. Kordek was a genuine legend whose innovations echoed across decades of pinball history, and Marche’s illustration brings the theme to life. For the collector who loves the golden age of EM pinball and its foundational figures, it’s a rewarding find. Track those green, yellow, and red light states, chase the all-lit bonanza, and work the five standups. Some machines reward a player who reads the shifting playfield, and this Kordek-and-Marche classic is one of them. Charm your way to a high score and drop a coin.

Where to play Casanova

No Locations found for this Pinball