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Diner

Diner pinball machine (1990)

Release Date:

January 1990

Diner Gameplay & History

Williams’ Diner, released in 1990 and designed by Mark Ritchie, serves up a slice of Americana on a charming, fast-playing playfield. The theme is a roadside greasy spoon, and the table is full of warm period detail — a backbox animation with clock hands counting the time and spring-mounted diners who bobble when you shake the machine. With twin drop-target banks, two ramps, and a two-ball multiball, it’s an approachable but rewarding game built around the satisfying rhythm of running a busy diner.

The scoring centers on serving customers and “Dine Time.” The right ramp spells DINER, then lifts the left ramp so you can lock a ball underneath, with the inner right loop starting multiball — and the clever wrinkle is that DINER remains lit until you cash a Cup Bonus on the right ramp, so by avoiding that bonus you’re always within three shots of multiball. Serving all five customers and then shooting the inner right loop within twenty seconds pays the lucrative Clock × 1M “Dine Time” Jackpot, and comboing the left ramp past 100K advances the clock an hour.

There’s smart, knowledge-based strategy for the dedicated, from completing the drop-target banks to light the grill bonus target (building to 1.5 million before it resets), to a famous trick: get the 500K ramps lit, then deliberately tilt out on ball one during multiball for unlimited 500K ramps for the remainder of the game, provided you never start multiball again. Charming, brisk, and full of personality, Diner is an underrated Mark Ritchie gem that rewards a player who learns its tidy, interlocking ruleset. Order up — and keep those customers happy.

Where to play Diner

No Locations found for this Pinball