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Doozie

Doozie pinball machine (1968)

Release Date:

August 1968

Doozie Gameplay & History

Doozie, a 1968 classic from Williams, remains one of the most distinct entries in designer Steve Kordek’s storied catalog. Centered around the whimsical theme of “Happiness” and adorned with Christian Marche’s vibrant, unmistakable art style, this single-player EM machine is defined by its innovative use of zipper flippers. These signature flippers, which pull together to close the gap between them, fundamentally alter the geometry of the playfield and demand a level of precision rarely seen in the era’s standard layouts. With five pop bumpers providing a chaotic, high-energy rebound environment, the game forces players to master ball control in a way that feels surprisingly modern for a late-sixties cabinet.

The mechanical heart of the game revolves around the 1-5 sequence and a series of strategically placed standup targets. Success on Doozie often comes down to aggressive backhanding; specifically, targeting the upper left standup to open the gate and repeating the shot to the upper right is a highly lucrative maneuver for those chasing high scores. Savvy players often find that once the 100-point pop bumpers are lit, the wisest path to a massive total is to intentionally avoid completing the 1-5 rollover set, thereby extending the scoring potential of the bumper-heavy rounds.

With only 2,150 units produced, Doozie is a prized find for collectors who appreciate the tactile satisfaction of relay-driven reel scoring and the unique challenge of zipper-flipper management. Whether you are carefully navigating the plunge to hit the necessary rollovers or utilizing the upper ball return gate to cycle the ball back into play, the game is a masterclass in minimalist design. It is a testament to Kordek’s genius that a machine so seemingly simple can offer such a deep, replayable experience for those willing to master its specific, high-scoring rhythms.

Where to play Doozie

No Locations found for this Pinball