Williams’ Indiana Jones: The Pinball Adventure, released in 1993, is a globe-trotting epic that crams the entire original trilogy onto one playfield — and it came from designer Mark Ritchie, the man behind Taxi and Fish Tales. Built to dazzle, it features a player-controlled tilting upper playfield, six active pinballs, three video modes, and a captive ball, all in service of a sprawling adventure that sends you from the Well of Souls to the streets of Cairo.
The game is a feast of modes. The left saucer starts scenes drawn from the films, while ramp shots select what comes next — choosing wisely between multiballs like the Well of Souls and video modes like Escape the Mine. The grand prize is Eternal Life Multiball, the wizard mode reached by finishing all twelve modes, where every switch is worth ten million and hitting all of them (including the Path of Adventure) pays a cool billion. Smart players funnel balls into the bonus-multiplier lanes, since 8X lights an extra ball and multipliers carry from ball to ball.
There’s mischief baked in, too — sneak a ball behind the drop targets when they’re up and the game accuses you with a grin: “You cheat, Dr. Jones!” Ambitious, varied, and dripping with adventure-movie spectacle, Indiana Jones is Ritchie at his most cinematic, a deep and rewarding table that lets you live out the whole trilogy one shot at a time.

