By 1995 the Pin*Bot family was already pinball royalty, and Williams’ Jack*Bot rounded out the trilogy by sending the chrome-faced robot to an intergalactic casino. Designed by Barry Oursler and Larry DeMar, it’s a dot-matrix reimagining of the 1986 original, the third chapter after Pin*Bot and The Machine: Bride of Pin*Bot, and it trades cosmic exploration for the neon thrill of the gambling floor. The visor over Pin*Bot’s eyes still rules the playfield — opening it and rolling balls into the eye sockets is the route to multiball, and starting a Super with the left eye keeps the right one lit for another.
The casino conceit drives the rules. Play through four games of chance — poker, slots, dice, and keno — to earn a Casino Run, a slot-machine sequence where you rack up points and prizes while dodging a lurking bomb. Half the fun is the game’s mischievous streak: it openly invites you to “cheat,” mashing the extra-ball button during casino games to nudge a better result or defuse that bomb, a wink-and-nod design flourish that gives Jack*Bot its personality.
For the points-focused player, the eyes are everything — landing two Super Jackpots back to back is worth more than three regular ones, so timing your multiball shots matters. There’s even a clever “valid playfield” plunge that skips the low-value spiral skill shot entirely. A fitting send-off for one of pinball’s most iconic mascots, Jack*Bot blends approachable casino flash with the deeper, mascot-driven scoring that made the Pin*Bot machines beloved in the first place. It was dedicated to the memory of designer Joe Joos Jr., whose mechanical toys delighted players across countless Williams tables.

