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Jack•Bot
Jack•Bot_1995-01-01
Release Date:
January 1995

Jack•Bot Gameplay & History

By 1995 the Pin*Bot family was already pinball royalty, and Williams’ Jack*Bot rounded out the trilogy by sending the chrome-faced robot to an intergalactic casino. Designed by Barry Oursler and Larry DeMar, it’s a dot-matrix reimagining of the 1986 original, the third chapter after Pin*Bot and The Machine: Bride of Pin*Bot, and it trades cosmic exploration for the neon thrill of the gambling floor. The visor over Pin*Bot’s eyes still rules the playfield — opening it and rolling balls into the eye sockets is the route to multiball, and starting a Super with the left eye keeps the right one lit for another.

The casino conceit drives the rules. Play through four games of chance — poker, slots, dice, and keno — to earn a Casino Run, a slot-machine sequence where you rack up points and prizes while dodging a lurking bomb. Half the fun is the game’s mischievous streak: it openly invites you to “cheat,” mashing the extra-ball button during casino games to nudge a better result or defuse that bomb, a wink-and-nod design flourish that gives Jack*Bot its personality.

For the points-focused player, the eyes are everything — landing two Super Jackpots back to back is worth more than three regular ones, so timing your multiball shots matters. There’s even a clever “valid playfield” plunge that skips the low-value spiral skill shot entirely. A fitting send-off for one of pinball’s most iconic mascots, Jack*Bot blends approachable casino flash with the deeper, mascot-driven scoring that made the Pin*Bot machines beloved in the first place. It was dedicated to the memory of designer Joe Joos Jr., whose mechanical toys delighted players across countless Williams tables.

Where to play Jack•Bot

800 O Keefe Road, De Pere, WI 54115
Total Pinballs: 116