Williams’ Police Force, released in 1989 and designed by Mark Ritchie and Barry Oursler, puts you on the beat in a cops-and-robbers chase rendered in the studio’s late-80s style. A two-flipper machine with three banks of standup targets, three kick-out holes, and a two-ball multiball, it pairs a fun crime-fighting theme with a tidy, rewarding ruleset and a memorable rollunder-spinner skill shot for a random award off the plunge.
The scoring is built around catching crooks and looping the center ramp. Collecting four bad guys — via the two drop-target sets, the left standups, and the top-left saucer — lights the jackpot on the right ramp, and locking two balls on that right ramp starts multiball (though multiball isn’t required for the jackpot). The real points engine is the center ramp: shoot it consecutively and it eventually starts paying a million per hit, repeatable for as long as your patience holds. Spelling GUN advances the bonus multiplier while spelling POLICE lights a three-million shot.
There’s a famous bit of tournament lore baked in, too — on the last ball, two consecutive right-ramp shots “take the highest score” of your game, effectively doubling your score in single-player. Saving an easier crook to collect for last makes consecutive multiballs smoother. Fast, fun, and satisfying, Police Force is a likeable Ritchie-and-Oursler collaboration that rewards a player who learns its loops and its clever end-game wrinkle. Book ’em.

