Williams’ Sorcerer, released in 1985 and designed by Mark Ritchie, conjures a dark-fantasy mood around a wizard whose glowing eyes peer out from the back panel. A three-flipper table with twin spinning targets and a two-ball multiball, it’s an atmospheric mid-80s machine that rewards a player who learns to weave its spinner scoring into the multiball for some genuinely big numbers.
The strategy is elegant. The left ramp locks balls, and two locks start multiball — but the real magic is the playfield multiplier: hitting the ramp during multiball steps the multiplier from 2X to 3X to 5X, and ripping the lit spinners under a big multiplier delivers massive scoring. Completing the SORCERER inserts lights those all-important spinners, and each completion also lights an escalating award at the upper-right drop targets, in order: bonus hold, extra ball, and finally the special on the fifth completion.
There’s a tidy bit of control wisdom, too — plunge lightly for a live catch on the right flipper, then shoot the ramp (and if an opponent has locked a ball, you’ve got a free multiball waiting). Moody, deep, and built around that satisfying spinner-and-multiplier combo, Sorcerer is an underrated Mark Ritchie effort — a spellbinding table that rewards the player who learns when to multiply and when to let the spinners fly.

