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The Getaway: High Speed II
The-Getaway-High-Speed-II_1992-02-02
Release Date:
February 1992

The Getaway: High Speed II Gameplay & History

Williams’ The Getaway: High Speed II put designer Steve Ritchie back behind the wheel in 1992 for a sequel to his genre-defining 1986 hit High Speed — and the chase was wilder than ever. The Master of Flow stacked the table with two of pinball’s most beloved gimmicks. First is the gear-shift plunger, a stick you yank to launch the ball and then row through the gears mid-game, a trendsetting bit of interactivity. Second, and most famous, is the Supercharger: a magnetic accelerator that grabs the ball off the left ramp and slings it screaming around a loop, complete with the unforgettable whoosh that defines the machine.

The scoring rewards keeping your foot down. Hitting the upper loop and orbits advances your RPMs, and a clever, slightly cheeky strategy lets you milk the ball-save for free RPMs by deliberately draining early — though pushing your luck there is a fine way to lose a ball. The biggest points live in Red Line Mania, where you want to feed balls up the Supercharger ramp and cash in the left orbit or ramp for the Super Jackpot. There’s even a hidden “Secret Mania” Easter egg, triggered by working the shifter during a specific lock animation when the right cop cars are parked outside the donut shop.

Soundtracked by ZZ Top’s “La Grange” and built around that hypnotic Supercharger whoosh, The Getaway is pure adrenaline — a fast, flowing, gloriously loud machine that distills everything players love about a Steve Ritchie design. It remains a staple of the era and a reliable crowd-pleaser wherever it’s set up, daring everyone who steps up to shift into top gear.

Where to play The Getaway: High Speed II

140 W Main, Mesa, AZ 85201
Total Pinballs: 36