Skip to content

Wild Card

Wild Card pinball machine (1977)

Release Date:

October 1977

Wild Card Gameplay & History

Williams’ 1977 release *Wild Card* is a quintessential slice of late-era EM charm, bearing the unmistakable fingerprints of legendary designer Steve Kordek. With art by the iconic Christian Marche, the game transports players to the American West, trading the high-octane spectacle of modern machines for the rhythmic, satisfying clatter of score reels and electromechanical logic. Despite its modest production run of just over 900 units, the machine remains a focal point for collectors who appreciate the elegant, focused geometry that defined Kordek’s long career.

The playfield layout is a masterclass in economy, utilizing two flippers, two pop bumpers, and a pair of slingshots to navigate a gambling-themed landscape. The action is centered around three standup targets and two strategically placed kick-out holes, which demand precision shooting to maximize your “hand.” The inclusion of a spinning target adds a layer of kinetic volatility, while the upper right kicker lane provides a distinct exit strategy for balls that manage to climb to the top of the board. It is a game of patience and tactical ball control, where the goal is to master the rebounds off the standups to light your way toward the high-score threshold.

For those stepping up to *Wild Card* today, the key to success lies in prioritizing the kick-out holes to build your bonus multipliers before taking aim at the standup targets. Because the game lacks the complex ball-saving features of modern pins, keeping the ball out of the center drain requires a disciplined approach to the slingshots; nudging the machine is often the difference between a winning hand and a quick exit. It is a stripped-down, high-stakes experience that proves you don’t need a digital display to feel the tension of a gamble—just a steady hand and a bit of luck on the playfield.

Where to play Wild Card

No Locations found for this Pinball