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Black Belt

Black Belt pinball machine (1986)

Release Date:

July 1986

Black Belt Gameplay & History

Enter the dojo — Bally’s Black Belt is a martial-arts solid-state four-player designed by Dan Langlois with art by the great Greg Freres and a Michael Bartlow sound package. A scarce machine with a confirmed run of just 600 and an alphanumeric display, it channels the discipline of the fighting arts into a clever, multiplier-driven layout with a distinctly grasshopper-and-master spirit.

The strategy rewards patience and control. The heart of the game is completing body parts to earn playfield multipliers — the belts — and finishing at “Body” earns you the extra ball, giving a focused player a clear progression to chase. Crucially, that playfield multiplier carries over from ball to ball, so building it early pays dividends all game long. Collect Bonus lights when you earn a belt and can be huge, so it’s worth prioritizing. There’s real technique here, too: use the upper-flipper ramp shots to juggle the ball between the upper flippers, take advantage of the center post to your advantage, and remember that a gentle touch scores much — hitting the target at the end of the shooter lane lightly scores a higher skill-shot value.

Black Belt is a smartly designed, scarce Bally that packs genuine strategic depth into its martial-arts package, with that carryover multiplier and belt progression rewarding a disciplined, thoughtful player. Freres’s art gives the dojo theme real style, and the upper-flipper juggling adds a satisfying test of skill. For the collector who loves mid-’80s Bally design and a rewarding ruleset, it’s a worthy pick. Build your belts, carry that multiplier, and use the gentle touch. In the dojo, mastery comes to the patient student — and this machine rewards exactly that. Bow and drop a coin.

Where to play Black Belt

1760 Fremont Boulevard, Suite D1, Seaside, California 93955
Total Pinballs: 10
376 E Broadway Street, Oviedo, FL 32765
Total Pinballs: 31