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Double-Up

Double Up pinball machine (1970)

Release Date:

October 1970

Double-Up Gameplay & History

Double-Up, a 1968 rarity from Bally, stands as a fascinating, low-production relic of the late electromechanical era. Designed by the prolific Ted Zale with unmistakable, bold-lined artwork by Christian Marche, this motorcycle-themed machine is a true “unicorn” for collectors, with only 55 units confirmed to have left the factory floor. It captures the raw, tactile essence of vintage Bally engineering, stripping away modern complexity in favor of a fast-paced, high-stakes playfield that demands precision.

The mechanical layout is a masterclass in Zale’s aggressive design philosophy, utilizing a tight arrangement of two flippers, four pop bumpers, and two unique mushroom bumpers to keep the ball in constant, frantic motion. Players navigate the playfield by targeting two kick-out holes and a single standup target, which serve as the primary conduits for scoring. The inclusion of rollover buttons adds a layer of classic rhythmic play, forcing the player to balance aggressive flipper shots with the need to maintain control across the bumpers.

Because of its extreme scarcity, Double-Up remains more of a museum piece than a tournament staple, but its design reflects a transition period where Bally was experimenting with tighter, more punishing shot geometries. The interplay between the kick-out holes and the mushroom bumpers creates a chaotic, unpredictable rebound environment that rewards players who can master the nudging and “dead-pass” techniques of the late sixties. It is a stark, stripped-down experience that prioritizes mechanical feedback over light shows, making it a prized acquisition for anyone looking to own a genuine piece of arcade history.

Where to play Double-Up

No Locations found for this Pinball