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Heavy Metal Meltdown

Heavy Metal Meltdown pinball machine (1987)

Release Date:

January 1987

Heavy Metal Meltdown Gameplay & History

Turn it up to deafening — Bally’s 1987 Heavy Metal Meltdown is a head-banging celebration of loud guitars, complete with a boombox topper and a ramp that feeds an inline ball trap for a roaring five-ball multiball. Designed by Dan Langlois with Tony Ramunni art, this confirmed run of 1,600 is a scarce, rowdy late-’80s Bally that leans hard into its music theme and builds its whole game around stacking up that massive multiball.

The strategy is all about the locks and the meltdown. The left ramp locks balls, and hitting the captive ball to the top of the ramp releases them — but the bigger play is to build up the full five-ball multiball before unleashing it. If four balls are locked, the skill-shot saucer or the left ramp will start Meltdown with all five, and loading four balls in the lock lights a one-million Special on the center target. During multiball, shoot the left ramp, worth a hundred thousand, to advance the playfield multiplier toward ten-times — a huge scoring escalation for the player who keeps the balls alive and the ramp flowing. And a word the veterans live by, borrowed from the genre’s own folklore: lock stealing is real, so protect yourself, because a rival can swipe your stashed balls.

Heavy Metal Meltdown is a fun, aggressive, slightly obscure Bally that rewards a player willing to patiently stack a five-ball multiball and then chase that ten-times playfield multiplier. The boombox topper and shredding theme give it loads of personality. Stack your locks, guard them jealously, unleash the meltdown, and crank that multiplier to ten. It’s loud, it’s chaotic, and it’s a genuine blast — exactly as a heavy-metal pinball machine should be.

Where to play Heavy Metal Meltdown

1458 NE 25th Ave, Hillsboro, OR 97124
Total Pinballs: 86