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Joker

Joker pinball machine (1968)

Release Date:

June 1968

Joker Gameplay & History

Joker, released by Bally in 1970, stands as a rare and captivating relic of the electromechanical era. Designed by the prolific Ted Zale with whimsical, carnival-inspired artwork by Jerry Kelley, this machine is a masterclass in mid-century playfield geometry. With only 110 units confirmed to have left the factory, it remains a highly sought-after prize for collectors. The centerpiece of the experience is Bally’s signature “zipper flipper” mechanism, which pulls together to close the gap between the bats, fundamentally altering the way a player manages ball control and shot precision.

The playfield is a vibrant funhouse of mechanical activity, eschewing modern complexity for a dense, rewarding layout. Five mushroom bumpers populate the board, providing erratic and unpredictable bounces that keep the action frantic, while a strategically placed kick-out hole offers a consistent target for high-scoring bonuses. Players must pay close attention to the “Joker Time” lane on the right side of the playfield, which acts as a crucial pressure point for advancing toward the game’s primary objectives.

Navigating the Joker requires a delicate touch, especially when utilizing the zipper flippers to trap the ball for a clean shot at the drop lanes. Because the flippers physically retract and expand, the machine demands a rhythmic, almost dance-like flow; you aren’t just hitting shots, you are actively manipulating the architecture of the playfield to keep the ball in play. It is a quintessential Bally design that proves that even without modern ramps or magnets, a well-tuned set of mushroom bumpers and a clever flipper gimmick can provide an enduring and difficult challenge.

Where to play Joker

No Locations found for this Pinball